﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework;
using Imaginecup.gameState.ending.scene;

namespace Imaginecup.gameState.ending
{
    public interface IScene
    {
        void SetLoadEndingScene(ILoadContent content);
        void LoadEndingScene();
         void UnloadEndingScene();        
         void Update(GameTime gameTime);
         void Draw(SpriteBatch spriteBatch);
         bool IsComplete();
    }
}
